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Job Title: Technical Artist - RETRO Studios
Company Name: Nintendo
Location: Austin, TX
Position Type: Full Time
Post Date: 01/23/2019
Expire Date: 02/25/2019
Job Categories: Agriculture, Forestry, & Fishing, Computers, Software, Engineering, Information Technology, Research & Development
Job Description
Technical Artist - RETRO Studios

Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.



  • Works directly with artists, animators and engineers to develop software tools and scripts that enhance and streamline the creation of art and animation for a broad range of problems and issues
  • Prepares and implements technical aspects of art within the creative and technical specifications of the software product
  • Participates in determining technical and artistic approaches and in developing new or enhanced technical tools
  • Generally responsible for large systems with others contributing
  • Participates in road map development
  • Updates old techniques that fail or are limiting art and animation choices
  • Creates high quality art and animations
  • Use appropriate techniques and systems to facilitate the ability for artist and animators to produce high quality art and animation as efficiently as possible and spending as little time as possible on technical hurdles
  • Identifies, plans and implements tools to address workflow issues
  • Writes low-level software code and scripts necessary for art implementation
  • Maintains coding standards, writes robust, reusable, easy to understand code
  • Employs Object Oriented programming techniques

Qualifications & Requirements
  • Proven traditional artistic/technical skills in both 2D and 3D production
  • Thorough understanding of interactive entertainment methodology and the video game production pipeline
  • Strong organizational and communication skills
  • Ability to solve complex technical problems
  • Fluency in Python, QT, and MEL preferable
  • Minimum five years' experience in art and animation production for interactive entertainment, including minimum of one product cycle as a technical artist in the industry 
  • Undergraduate
    degree in art related subject or completion of an intensive art training program
    or equivalent.


We are an equal opportunity employer valuing diversity…celebrating strengths.
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Contact Information
Company Name: Nintendo
Company Description:

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